You said you wouldn’t have called Ursa block the artifact block. Is this because of the enchantment theme? Do you think it would be better not to force the enchantment theme and rather embrace what the set wants the theme to be? Being both Ursa and the Phyrexian centered in artifacts,

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Back in the day, the mechanics happen before the creative. It didn’t become a story about Urza until the design was mostly done.

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