Conditions Allow – Gor Muldrak, Amphinologist – EDHREC

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(Gor Muldrak, Amphinologist | Art by Steven Belledin)

Hello, and welcome again to Conditions Allow, the article collection the place I take a commander with a disadvantage and switch it right into a power. This week I’m persevering with with one other new legend from Commander Legends: Gor Muldrak, Amphinologist. You could not consider that Eldritch amphibian-person hybrids are planning an invasion of the floor world, however Gor received’t be dissuaded so simply.

Gor Muldrak, Amphinologist is an fascinating commander. There are solely 12 Salamanders in all of Magic, and 5 of these aren’t inexperienced or blue. Unsurprisingly, then, the most well-liked playing cards in Gor Muldrak, Amphinologist decks on EDHREC allow you to change a creature’s sort. This can be utilized defensively, stopping opposing creatures from focusing on or dealing injury to you and permanents you management, however it may be used offensively, by stopping a participant’s creatures from with the ability to block your attackers. If you’ve ever performed with, or in opposition to, Eight-and-a-Half Tails you’ll know simply how versatile granting safety is.

Unsurprisingly, then, Gor Muldrak, Amphinologist‘s EDHREC page is full of cards that pull him in different directions. The overall trend seems to be towards a political strategy, leaning on the Salamander tokens and other group hug effects to encourage other players to attack each other. No use in attacking you if you won’t take injury, in spite of everything. Other playing cards recommend a Theft theme, utilizing Legerdemain and Daring Thief to commerce away your personal Salamander tokens on your opponents’ creatures. Finally, if we filter the outcomes to indicate dearer decks, we will see a a lot increased focus of planeswalkers, in addition to The Chain Veil.

I’m going to mix parts of all these methods for this checklist, however focus totally on supporting planeswalkers. This will enable us to get essentially the most worth out of the safety supplied by Gor Muldrak, Amphinologist whereas nonetheless benefiting from the pliability of his results.


Turned Into a Newt!

Preventing all injury sounds good, however it solely works if our opponents are taking part in Salamander Tribal. Luckily, we will rent an Imagecrafter or have interaction in slightly Unnatural Selection to tweak the native fauna in our favor.

Blue really has a good few results that change a creature’s sort briefly. The most helpful of those is Unnatural Selection. For a single mana of any colour, Unnatural Selection lets us flip any creature right into a Salamander till finish of flip. It’s low cost, coming down as early as flip two, and solely requires a single generic mana to activate. With all of the ramp out there in Simic, we must always simply be capable of play out planeswalkers and have mana left over to activate Unnatural Selection. Mistform Mutant is a dearer various, though each will wrestle to cowl a large board of tokens.

For shapeshifting a variety of tokens, there’s no higher card than Standardize. This two-mana prompt impacts each single creature in play, so you possibly can cope with that pesky token deck your pal retains taking part in. It additionally means you possibly can put it underneath an Isochron Scepter to repeat that trick each flip. Scepter was simply reprinted, too, so now is a good time to select one up. While you do, take into account Narset’s Reversal as effectively. Not solely is it a taste win for a Superfriends deck, it’s actually good with Isochron Scepter too. Cast any prompt or sorcery in your deck, say, Standardize, and you’ll reply with Isochron Scepter to focus on your personal spell with Narset’s Reversal to repeat it, whereas placing the unique again in your hand.

As nice as that interplay is, we will nonetheless solely do it as soon as per flip cycle. Unless, in fact, we will at all times have our creatures, artifacts, and lands untapped. Seedborn Muse is the cardboard that can enable us to Standardize each flip, and use Imagecrafter, and make sure that we by no means run out of mana for Unnatural Selection. Another important card for this deck goes to be Wilderness Reclamation. While not as highly effective as Seedborn Muse, Reclamation lets us forged spells on our flip whereas holding up solutions for what our opponents are doing.


Superfriend Squad

This is a management deck at coronary heart, with planeswalkers serving as each benefit engines and highly effective finishers. Gor Muldrak, Amphinologist additionally creates 4/3 Salamander tokens, so any planeswalkers that synergize with tokens are value contemplating as effectively.

First, although: card benefit. Blue planeswalkers present this in a really easy approach, both by merely drawing playing cards, like Jace, Memory Adept, or by benefiting from Salamander tokens, like Kiora, Behemoth Beckoner. Jace, Cunning Castaway additionally suits right here, letting you loot at any time when a creature you management offers fight injury. Remember, if we make our opponents’ creatures into Salamanders with Gor Muldrak, Amphinologist in play, all our creatures are successfully unblockable.

Some of our ‘walkers also help to generate mana, as well, which is especially valuable if we don’t have Seedborn Muse or Wilderness Reclamation in play. It additionally performs properly with land Auras, comparable to Utopia Sprawl and Fertile Ground. Just a few of those untap results, comparable to Nissa, Vital Force, additionally animate our lands into pretty sizeable creatures. This might give us sufficient injury to complete the sport, however can also be a dangerous tactic in case your playgroup favors instant-speed board wipes.

A a lot safer path is to depend on tokens. The tokens offered by Ugin, the Ineffable particularly are helpful, since they successfully draw us a card once they die. With sufficient tokens in play, Nissa, Voice of Zendikar can present a ton of additional energy, and the anthem from Vivien Reid‘s final ought to win the sport. It additionally makes animating our lands with Nissa, Who Shakes the World and Nissa, Worldwaker a lot safer. I’m additionally going to incorporate Legerdemain in case the chance arises to commerce a 0/1 Plant for one thing extra highly effective.

If you’d moderately not rely purely on fight injury to win, we will generate infinite planeswalker activations with The Chain Veil. By repeatedly untapping each The Chain Veil and Chromatic Orrery with Tezzeret the Seeker‘s plus one ability, you can activate each other planeswalker’s skill as many occasions as you need. That may very well be utilizing Ugin, the Spirit Dragon to Lightning Bolt all the pieces to smithereens, Jace, Memory Adept to mill everybody out, or Garruk, Unleashed to pump your crew up and lead a deadly assault.


For Your Consideration

The last piece of this amphibian puzzle are just a few playing cards to ensure Gor Muldrak, Amphinologist is doing extra for us than our opponents. The 4/3 Salamander tokens he creates solely exit to every participant with the least creatures, so the additional tokens created by our planeswalkers might get in the best way. Unless, in fact, they slip behind Teferi’s Veil. By attacking with our tokens, we will make them section out after fight so we’ve as few creatures as attainable to maintain digging up increasingly Salamanders. This impact often comes with the chance of being susceptible to retaliatory assaults, however Gor Muldrak, Amphinologist will shield us even with our creatures briefly gone.

The last two playing cards I wish to spotlight are Arcane Lighthouse and Detection Tower. Our most essential results, Unnatural Selection and Amoeboid Changeling, want to focus on a creature. These two lands guarantee a Swiftfoot Boots doesn’t spoil our plans. Rounding out the checklist with some Counterspells and a few ramp offers us this completed checklist.


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Gor Muldrak, Amphinologist is an fascinating commander that I don’t assume we’ve absolutely discovered but. He at all times has the potential to select up any future Salamanders that get printed, however I feel he has nice potential within the Superfriends archetype. Having two further opponents who will probably be attacking your planeswalkers makes them far more fragile in Commander than they’re in different codecs. Gor Muldrak solutions that drawback completely, in his personal distinctive approach.

But I wish to know what you assume! What playing cards have stood out for you with Gor Muldrak, Amphinologist? What playing cards didn’t work in addition to you anticipated? Let me know within the feedback, and thanks for studying.

Ben was launched to Magic throughout Seventh Edition and has performed on and off ever since. A Simic mage at coronary heart, he loves being given an issue to resolve. When not shuffling playing cards, Ben will be discovered misplaced in a ebook or snowboarding within the mountains of Vermont.



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