Changes to Every Major Format except Standard! • MTG Arena Zone

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Announcement Date: February 15, 2021

Historic:

Omnath, Locus of Creation is banned (from suspended).

Uro, Titan of Nature’s Wrath is banned.

Pioneer:

Balustrade Spy is banned.

Teferi, Time Raveler is banned.

Undercity Informer is banned.

Uro, Titan of Nature’s Wrath is banned.

Wilderness Reclamation is banned.

Modern:

Field of the Dead is banned.

Mystic Sanctuary is banned.

Simian Spirit Guide is banned.

Tibalt’s Trickery is banned.

Uro, Titan of Nature’s Wrath is banned.

Legacy:

Arcum’s Astrolabe is banned.

Dreadhorde Arcanist is banned.

Oko, Thief of Crowns is banned.

Vintage:

Lurrus of the Dream-Den is unbanned.

Rules Change:

Additionally, we’re updating the principles for cascade to tackle interactions in older codecs. This rule can be applied on Magic Online on Wednesday, February 17. The new rule for cascade is as follows:

702.84a. Cascade is a triggered capacity that features solely whereas the spell with cascade is on the stack. “Cascade” means “When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell’s converted mana cost. You may cast that spell without paying its mana cost if its converted mana cost is less than this spell’s converted mana cost. Then put all cards exiled this way that weren’t cast on the bottom of your library in a random order.”

Effective Date: February 15, 2021

Cascade rule efficient date for Magic Online: February 17, 2021

The checklist of all banned and restricted playing cards, by format, is here.


Throughout the previous 12 months, with pandemic situations leading to fewer high-level tabletop tournaments, we correspondingly slowed the tempo of banned and restricted checklist adjustments in nonrotating codecs. Recent group dialogue has made it clear that many followers of these codecs are involved in seeing shakeups to these metagames. Today’s adjustments symbolize us taking an in depth take a look at every of Historic, Pioneer, Modern, Legacy, and Vintage and responding to each play knowledge and group suggestions.

(Provided by Jay Parker.)

Decks constructed round Uro, Titan of Nature’s Wrath are essentially the most performed in Historic and have been for some time now. While different decks have contested for that place, the regular dominance of Uro, Titan of Nature’s Wrath exhibits it’s too highly effective for the format. Because of the examples of how this card has carried out in different bigger codecs, we don’t really feel like we want to droop the cardboard to see how the format reacts. To improve the variety of decks on the high of the Historic metagame, Uro, Titan of Nature’s Wrath is banned in Historic.

Omnath, Locus of Creation is at present suspended in Historic, and our knowledge signifies that range and curiosity within the meta could be harmed by reintroducing the cardboard now. Because of this, Omnath, Locus of Creation is moved to banned in Historic.

Our imaginative and prescient for Pioneer is to be a group of essentially the most enjoyable, highly effective, and iconic playing cards and techniques from latest Standard codecs. However, there’s a dividing line between “powerful and iconic” and “overbearing and unfun.” In this replace, we’re addressing a number of playing cards and techniques that we really feel cross that line and aren’t consultant of the play expertise we’d like Pioneer to supply.

Uro, Titan of Nature’s Wrath has grow to be some of the dominant creatures in Pioneer and is featured in a number of of essentially the most performed and most successful decks. Ultimately, we really feel Uro’s energy stage is out of line with different playing cards and techniques obtainable in Pioneer. Play knowledge signifies, and group suggestions helps, that the metagame can be extra enjoyable and various with out Uro.

In addition, we’re taking this chance to ban Teferi, Time Raveler and Wilderness Reclamation from Pioneer as playing cards that beforehand overstayed their welcome in Standard. Removing Teferi, Time Raveler could have the additional benefit of decreasing the facility stage of Niv to Light decks, which had been among the many most performed and most successful archetypes. Without Teferi, Time Raveler to maintain them in test, we’re involved that metagame share of Wilderness Reclamation decks would rise, so we’re selecting to preempt that consequence.

Finally, we’re seeing a regarding win price and metagame share for the Oops! All Spells deck (which makes use of Balustrade Spy and Undercity Informer to mill its total library, having no playing cards that depend as lands whereas within the library). Given the issue of interacting with the technique, it isn’t simply held in test by pure metagame forces. We don’t consider Pioneer may be at its most enjoyable with Oops! All Spells being a big a part of the metagame. So, we’re selecting to ban Balustrade Spy and Undercity Informer.

As in Pioneer, Uro, Titan of Nature’s Wrath has grow to be a dominant fixture throughout lots of the high Modern decks and operates at an influence stage that makes it tough for different midrange and management methods to compete with. To open area within the metagame for a better number of midrange methods and different slower decks to coexist, we’re selecting to ban Uro in Modern as properly.

Along with Uro, we’re additionally addressing two land playing cards regularly utilized by ramp and management methods that we really feel are reducing range of gameplay patterns: Field of the Dead and Mystic Sanctuary. Both lands create repetitive and noninteractive recreation states within the late recreation for comparatively low deck-building price. To promote extra backwards and forwards gameplay and interplay over win situations, we’re selecting to take away them.

Simian Spirit Guide is a card we’ve had our eye on for a while as an enabler that accelerates quick combo decks. As the Modern card pool has grown, so too has the aptitude for decks to assemble early game-winning mixtures from hand, with some latest examples together with Oops! All Spells, Charbelcher variants and a few builds of the latest Tibalt’s Trickery deck. To decelerate that class of combo decks as an entire and provides opponents extra time to arrange interactive performs within the early recreation, Simian Spirit Guide is banned.

Finally, whereas there’s been a lot dialogue about new Tibalt’s Trickery decks in a number of codecs, we see Modern because the format the place these decks are uniquely problematic through Tibalt’s Trickery‘s interaction with cascade. While the overall win rate of the deck hasn’t proven to be problematic, we consider it contributes to non-games that make Modern much less enjoyable to play. As the purpose of this replace is to shake up the metagame right into a extra enjoyable spot, we’re involved {that a} continued metagame presence of Tibalt’s Trickery decks would work in opposition to that purpose. Therefore, we’re banning Tibalt’s Trickery in Modern.

While stability hasn’t seemed problematic in Legacy, we’ve heard group suggestions that just a few playing cards have come to draw an excessive amount of of the main target for deck constructing and gameplay.

Oko, Thief of Crowns has confirmed highly effective in different codecs, however with Legacy having an particularly excessive total energy stage, we’d been ready to see whether or not it might fall in step with the common energy of the remainder of the metagame. Over time, we’ve seen Oko proceed to stay a significant metagame presence and a contributor to decrease range. With its enormous card pool, Legacy is a format that ought to supply super number of deck-building choices and reward revolutionary deck building and tuning. Because of its energy and adaptability, Oko can present a simple reply even to unanticipated threats and defenses and customarily homogenizes gameplay patterns in a means that’s counter to the spirit of the format. Therefore, we’re selecting to ban Oko, Thief of Crowns.

Arcum’s Astrolabe is one other card that has contributed to the facility and consistency of Snowko decks. Traditionally in Legacy, deck builders want to make selections about whether or not to have quick access to many colours or construct a mana base that’s resilient to disruption like Wasteland and Blood MoonArcum’s Astrolabe permits mana bases to have each excessive shade flexibility and excessive resilience to mana denial that’s a uniquely essential a part of the Legacy metagame. Ultimately, we expect a slim class of decks having such resilience for a comparatively low funding is a bonus that leads to much less metagame range.

Next, Dreadhorde Arcanist has confirmed to be highly effective and recreation defining in a means that additional provides to playing cards and techniques that had been already among the many strongest, like Temur Delver. Without Oko, we anticipate that Dreadhorde Arcanist methods would solely grow to be extra distinguished. Ultimately, the group sentiment we’ve heard is that Dreadhorde Arcanist makes gameplay revolve round it too early within the recreation and that too many video games come down to whether or not an opponent can instantly take away it. Therefore, we’re selecting to ban Dreadhorde Arcanist in Legacy.

Finally, we did talk about banning Uro, Titan of Nature’s Wrath in Legacy as properly, however we really feel its energy stage is extra in step with the general energy stage of Legacy (as in contrast to Historic, Pioneer, and Modern). The bar is excessive for what three- and four-mana spells want to accomplish in Legacy, and we consider Uro can coexist as a aggressive however not dominant possibility. Additionally, the bans of Oko, Thief of Crowns and Arcum’s Astrolabe ought to considerably lower the metagame share of present decks that Uro naturally slots into.

Shortly after the discharge of Ikoria: Lair of BehemothsLurrus of the Dream-Den was added to the Vintage banned checklist as the one card on that checklist solely due to energy stage (for the distinctive motive that restriction was not a significant answer given the companion mechanic). At that point, the facility stage advantage of utilizing Lurrus as a companion was far too excessive relative to its deck-building price. However, we’ve since modified the companion rule to require further mana funding, which comes at a premium within the context of Vintage energy stage.

A key side of the spirit of Vintage is that we’d like as a lot of Magic‘s card library to be available as possible. So, we’re operating the experiment of unbanning Lurrus of the Dream-Den. We’ll be conserving our eye on what this does to the metagame and are keen to revert the change if wanted, however we consider that Lurrus needs to be given one other likelihood to show itself below the brand new companion rule.


(Provided by Magic guidelines supervisor Jess Dunks.)

Modal double-faced playing cards had been designed to enable each faces to be playable in all conditions. For instance, if an impact permits you to forged spells from the graveyard, gamers anticipate to give you the chance to forged both face. Feedback has proven us, nonetheless, that in conditions the place sure standards are talked about, having the ability to play or forged the again face when it doesn’t meet these standards is not intuitive. This confusion, plus being allowed to forged spells with out paying their mana prices that you just shouldn’t give you the chance to, makes cascade a problem.

As a outcome, we’re tweaking cascade such that the spell you forged off the triggered capacity should even have lesser transformed mana price than the spell with cascade.

Here is the brand new cascade rule:

702.84a. Cascade is a triggered capacity that features solely whereas the spell with cascade is on the stack. “Cascade” means “When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell’s converted mana cost. You may cast that spell without paying its mana cost if its converted mana cost is less than this spell’s converted mana cost. Then put all cards exiled this way that weren’t cast on the bottom of your library in a random order.”

For instance, should you forged Bloodbraid Elf and exile Valki, God of Lies out of your library, you’ll give you the chance to forged Valki however not Tibalt, Cosmic Impostor. On the opposite hand, should you exile Cosima, God of the Voyage, you could forged both Cosima or The Omenkeel, as every face has a lesser transformed mana price than Bloodbraid Elf.

This change isn’t restricted to double-faced playing cards. It additionally adjustments the way in which cascade works with something that has a “dominant” set of traits, just like the Adventurer playing cards from Throne of Eldraine. For instance, if Bloodbraid Elf causes you to exile Fae of Wishes, you could forged Fae of Wishes, however you could not forged Granted.

Finally, the interplay between break up playing cards and cascade is unchanged; the transformed mana price of a break up card is the entire transformed mana price of its halves. If you cascade right into a break up card with lesser transformed mana price than the spell with cascade (bear in mind, depend each halves), you could forged both half with out paying its mana price.



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