Hello, and welcome to Challenge the Stats, the sequence based mostly on the EDHRECast section of the identical identify the place we pick playing cards that we predict are overplayed, underplayed, or sleepers to problem EDHREC’s information. Always bear in mind, pricey reader: card decisions made by you, the deckbrewer, for any purpose akin to taste, price range, artwork, or enjoyable are at all times most necessary and are what maintain our format distinctive and superior.
Last article I requested for reader submissions. There had been some actually good ones, and I ended up selecting Steven Bahl. Thanks, Steven, and thanks, everybody else, to your ideas!, recommended by
Merieke desires to steal our opponents’ creatures. Her themes are exhibiting us theft and blink, which is smart as a result of through the use of the proper blink playing cards, we are able to each untap Merieke and switch her “borrow” impact right into a everlasting steal.
Here is what Merieke’s play sample appears like:
- Tap Merieke to “borrow” a creature
- Blink that creature to completely steal it
- Untap Merieke
A fast disclaimer: individuals normally don’t like their stuff being stolen, so let’s not be stunned when our opponents get a bit grumpy!
We’re going to problem the information from all 354 Merieke decks at the time of writing, and you’ll see how typically these playing cards are performed in parentheses (%). Here we go.
1. Soulherder (15%)
We need to blink creatures to completely steal them; nevertheless, we have to learn these playing cards very carefully. Cards that say “return under owner’s control” will simply give the creature again to our opponents. Now, these playing cards can serve the function of untapping Merieke or repeating any enter the battlefield triggers if our deck is construct that means, however I’d somewhat concentrate on blinkers that say “return under your control” to additionally assist Merieke steal creatures. Let’s undergo the playing cards that don’t do that (I’ve additionally included some examples of “death blinkers”).
Cards that don’t assist Merieke completely steal creatures:
Next, let’s try some playing cards that assist Merieke completely steal creatures:
2. Mortify (36%)
is a type of playing cards that’s getting pushed out as we get new and higher options. Cards like these can linger in our information as individuals have a look at information from previous decks, see these playing cards, and embrace them of their new decks. EDHREC solely takes information from decks up to date in the final two years, so these playing cards aren’t holdovers from historical decklists, however are so deeply entrenched in the Commander psyche that it takes years for them to fade.
Since we’re stealing our opponents’ finest creatures, we’re not as involved about creature elimination, so it’s actually different permanents that we wish our elimination to take care of. Mortify solely hitting enchantments aside from creatures is an enormous downside.
We’ve not too long ago seen the additions ofand , which solely seem in 12% and 20% of decks, respectively. I’d anticipate to see these numbers enhance over time as Mortify drops off.
3. Darksteel Plate (6%)
We’re seeing a small variety of individuals working playing cards that grant indestructible. Others that present up on the web page are(9%) and (7%). These are wonderful for safeguarding our creatures, however they solely type of work to assist Merieke steal creatures. If the creature Merieke has stolen turns into indestructible earlier than she untaps, it received’t be destroyed and we’ll get to maintain it. However, the period of the steal continues to be linked to Merieke being on the battlefield., so we are able to maintain stealing creatures and making them indestructible, however we’re prone to an enormous blowout as quickly as anybody removes Merieke and all of these creatures return to their house owners, alive and nicely.
4. Nightmare Shepherd (23%)
The Nightmare Shepherd is phenomenal in any scenario! If we are able to’t blink a creature to completely steal it, we are able to make a 1/1 copy and exile it after we untap Merieke. For some creatures, we’d not care if it’s a 1/1 (steal a?). If we do get the everlasting steal on-line, the Shepherd simply offers us one other copy of these creatures once they die. Also, we get to graveyard hate these creatures on their means out, so our opponents can’t attempt to kill and resurrect them.
5. Callous Oppressor (16%)
Merieke shall be a elimination magnet, so I positively need to have some redundancies for her impact. They additionally stack properly, so getting extra out without delay simply means we are able to steal extra issues. Here’s my record of issues which might be much like Merieke’s capability and require a blink for a everlasting steal:
And a number of that completely steal all by themselves!
6. Second Wind (16%)
Future Sight made a bunch of bizarre enchantments that faucet, so this card faucets the Aura to untap the creature. Pretty neat, huh? Ifand are out of your value vary, test this one out.
7. Cold Storage (6%)
This is a type of blinky playing cards that was Oracled to say “Return each creature card exiled with Cold Storage to the battlefield under your control”. It’s a little bit of a mana funding up entrance, however then we are able to simply maintain stealing creatures and exiling them in Cold Storage, able to convey them again each time we wish. Do our opponents blow up the Cold Storage or our creatures? If we’re holding up three mana, we are able to create fairly a conundrum for them!
7. Nephalia Smuggler (7%)
Nephalia Smuggler is a pleasant little blink capability on a 1-drop creature. A variety of these playing cards aren’t tremendous budget-friendly, like, , and , so Nephalia Smuggler could be a welcome price range different to those.
8. Intrepid Hero (4%)
There are fairly a number of different playing cards on the web page that synergize with our suite of untappers. I’m seeing(19%) and (12%) as methods to take away creatures that we are able to untap and use once more. Intrepid Hero has the benefit for me over these playing cards by being much less restrictive than Royal Assassin and extra constantly much less mana than Avatar of Woe. Sure, there’s the “why not run them all?” argument, however don’t sleep on the Hero!
9. Merfolk Skyscout (0%)
I want untappers that may work with any everlasting like,and . If Merieke isn’t out, we are able to use them as ramp to untap our lands or mana rocks. So I went looking for others! Merfolk Skyscout appeared like the finest ignored untapper, since flying will normally let it get in assaults on somebody. It additionally untaps on blocks, so we might threaten to steal one thing with Merieke if somebody assaults us.
10. Day of the Dragons (0%)
It’s actually not “optimal”, however that is my absolute favourite perma-steal blinker. Are our utility and help creatures not getting the job carried out? Replace all of them with 5/5 Dragons, after which we get them again when Day of the Dragons leaves the battlefield! This is each boardwipe safety and perma-steal for Merieke. If we’re working this, we must also embrace playing cards in our elimination package deal that hit permanents/enchantments to ensure we are able to blow up the Day of the Dragons if we have to (which this deck desires to do anyway).
Let’s go to a decklist! There appeared to be loads of functionally related low-priced playing cards to the high-priced ones we’d usually anticipate to see with Merieke, so I went forward and made a price range decklist for her. It’s simply over $60 at the time of writing.
For extra Merieke insights, try this text by Ben Doolittle!
Vote on subsequent week’s Challenge the Stats under!